Full Hand Trainer

Looking up the right play is not the same as making it.

The charts give you the answer. The trainer deals you the spot, puts you against an opponent who plays the solver’s strategy, and grades every decision you make until the hand is over.

Preflop through river, one hand at a timeEvery decision graded against the solver at that exact nodeCash, MTT and Spins, at the depths those matrices coverEvery hand replayable afterwards, with the full 13×13 range
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From the brand film, 2023: the shot under the line “methodically, as if you were in training”

The screens in the shot are film art, not live output. What the product actually shows is below, in screenshots.

EP · EP2 · LJ · HJ · CO · BTN · SB · BBCash · MTT · SpinsPreflop to riverThe only place in the product where you play.

You play the whole hand

Your preflop decision follows you to the river

The opponent acts from the solver’s strategy, so the hand develops the way real hands do. After your 3-bet you see a flop in a 3-bet pot, and you play it with the range you built preflop.

Preflop, flop, turn and river, in order

Every street is played out, which is the part a lookup cannot teach: the cost of a preflop call is usually paid three streets later, and you only feel that if you are still in the hand when it arrives.

Sessions can be pinned to preflop only when that is what you are working on.

You choose when villain’s cards show: at the start, at the end, or only at showdown. Each one turns the same spot into a different exercise.

A hand in play on the flop: hero facing a bet, with fold, call and two raise sizes on the action row, the line so far and the running score beside the feltThe flop is dealt, the villain has bet, and the decision is hero’s

This is the centre of it

Every decision comes back with the solver’s answer and what yours cost

Four grades. Watch the two in the middle: a decision that was good but not the best costs a little each time, and those small costs add up over a session.

Perfect

You played the strategy

Your action is what the solver does at that node, at that frequency.

Good

Defensible, not optimal

Inside the mix, but not the branch carrying the most of it. Costs little and adds up.

Mistake

A leak with a price

Off-strategy, with the EV cost stated in bb rather than implied.

Blunder

The hand-losing one

Separated from mistakes on purpose: one is a habit, the other is an accident.

The same hand replayed: the felt above, and every decision below it with the solver's frequencies, the action taken and a gradeOne hand, decision by decision: the solver’s frequencies, what you did and what it cost

You choose the spot

Thirty-odd options on one screen, and you only touch the ones you care about

Everything about a session is set on one screen: the format and depth, who you are up against, and how much the trainer tells you and when. Three of those groups do most of the work, so the panel is built around them rather than around an alphabet of settings.

The spot itself

The preflop situation, your seat and villain’s seat, each chosen on its own. Leave one empty and it is random. A category the chosen scenario cannot deal is removed, not greyed out, and the counter above the group moves with it.

Category 3 of 11

  • RFI
  • vs. RFI
  • vs. 3bet
  • vs. Sqz
  • vs. 4bet
  • Cold 4-bet
  • BvB
  • vs. Limp
  • vs. ISO
  • Multiway
  • Heads-Up

Hero seat none = random

  • EP
  • EP2
  • MP
  • LJ
  • HJ
  • CO
  • BTN
  • SB
  • BB

Opponent seat none = random

  • EP
  • EP2
  • MP
  • LJ
  • HJ
  • CO
  • BTN
  • SB
  • BB

The list is not the same in every format: Cash carries no Heads-Up and no vs. ISO, and Spins reduces the seats to BTN, SB and BB because that is the game.

How much it tells you

The one setting that changes what the session is. It opens on After on purpose. Study shows the answer before you decide, so starting there turns your first sessions into copying answers instead of training.

Feedback

  • After
  • Errors
  • Study
  • Cheat

Timer per decision

  • Off
  • 8s · pressure
  • 12s · standard
  • 25s · relaxed

The timer switches off while Feedback is set to Study. Reading a range and playing against the clock are two different exercises, so the panel will not let you combine them.

The table

Format first; everything under it narrows to what that format’s matrices actually cover.

FormatCash · MTT · Spins
ScenarioChipEV symmetric or asymmetric in MTT · 3-way or heads-up in Spins
Stack range3–100 bb in MTT · clamped to 3–25 bb in Spins
Hands5 · 10 · 20 · 50 · no limit
OpponentGTO Weighted · Most Frequent · Exploitative
DifficultyBeginner · Intermediate · Advanced

Four ways to decide what to train

Or let the trainer decide, from what you got wrong

Your own setup

Save it as a drill

Any configuration becomes a named drill you can rerun. This is how most people end up with a list.

Generated

Built from your history

Eight kinds, all built from your own sessions, among them weakest spot, review due, close decisions, blunder buster, mistake replay and daily challenge.

Plans

A plan for the weeks ahead

A day-by-day curriculum. You decide what to study once, and the plan covers every evening after that.

Presets

Everyone plays the same hands

A fixed set of spots, assigned to you or opened from a link, with a leaderboard. Because the hands are identical, this is the one place in the product where your results compare directly with other players’.

Drills you build and keep

Accuracy, attempts, hands and age per row, so a drill you have not touched in a month says so. A drill never played shows dashes rather than a score, because nothing has happened yet.

The drills catalog: curated drills in named sections, each row with its accuracy, attempts and hand countThe catalog, grouped by spot, with your own drills one chip away

Plans that run for weeks

A plan is a sequence of drills with a target and a calendar. The one on this account is a four-week tournament course: six sessions a week, a rest day at the end of each.

A training plan in progress: four week cards, the day strip with today on it, and this week in fullWeek 1 of 4, the day strip, and this week session by session

It measures you

A score at the end, and the reason for it underneath

The summary lands the moment a session ends: the score, the decision-quality split, accuracy per street, and one written note about the session. Every line in it opens the hand it came from.

The session summary: GTO score, decisions, EV lost, and where it went by street and by decision qualityScore, hands, bb per decision, and the per-street split
Performance: accuracy and EV-loss trends, a position breakdown, per-street accuracy and decision qualityTrends, position breakdown, per-street accuracy

Where the bb actually go

Accuracy and EV loss over time, then the same numbers cut by position, by street and by decision quality. This view tells you which drill to build next, and the generated drills read the same numbers to build themselves.

Every number here is counted from your own sessions. None of it is a projection or a rating.

Nothing is thrown away

Every hand you have ever played is still replayable

Sessions do not expire and are not summarised away. Open any one of them, pick any decision, and the range at that node opens as the full grid. It is the same solver output the rest of the product reads.

The history

Accuracy, bb per decision and duration per session, with a calendar strip showing the weeks you actually studied.

Session history: a long table of sessions with accuracy, bb per decision and duration, beside a calendarSession history, thousands of sessions deep

The range at the node

The whole 13×13 of what the solver does at that node, every combo in the range, next to the decision you made. It is one click from a hand you misplayed six weeks ago.

The solver's range at the selected node, as a 13 by 13 grid beside the decision it belongs toThe matrix at the selected decision
A still from the brand film: the hero's glasses reflecting a trophy in laurels

Progression

A level that moves when you study, not when you win

Sessions earn XP, and thirty achievements unlock as you go. None of it rates how good you are. It records the hours you put in, which is the one part of poker you fully control.

It is also the part of the trainer that is not about a single hand, and the reason people come back on the evenings when they do not feel like studying.

From the brand film, 2023.

The achievements grid, with the account's level and unlocked count above itLevel and XP above, thirty achievements below, twenty-four of them unlocked on this account

Full Hand Trainer

Play twenty hands properly tonight

Pick a format, set the depth, play the hands out and read the review. That is the whole loop, and it takes about fifteen minutes.

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The trainer cockpit as it opens: the preview felt and Play on the left, session options on the rightThe cockpit opens on your last setup, so the first hand is one press away