Full Hand Trainer

Looking up the right play is not the same as making it.

The charts tell you what the answer is. This deals you the spot, gives you an opponent playing the solver’s strategy, and makes you take the hand to showdown — grading every decision you make on the way.

Preflop through river, one hand at a timeEvery decision graded against the solver at that exact nodeCash, MTT and Spins, at the depths those matrices coverEvery hand replayable afterwards, with the full 13×13 range
Start Free TrialCancel anytime.
From the brand film, 2023 — the shot that runs under “methodically, as if you were in training”

The screens in the shot are film art, not live output. What the product actually shows is below, in screenshots.

EP · EP2 · LJ · HJ · CO · BTN · SB · BBCash · MTT · SpinsPreflop to riverThe only place in the product where you play.

You play the whole hand

Not one decision. The hand.

The opponent’s actions come from the solver rather than from a script, so the hand goes where a hand goes — the flop that follows your 3-bet is the flop that follows your 3-bet, and you are still holding the range you built preflop.

Preflop, flop, turn, river — in sequence

Every street is played out, which is the part a lookup cannot teach: the cost of a preflop call is usually paid three streets later, and you only feel that if you are still in the hand when it arrives.

Sessions can be pinned to preflop only when that is what you are working on, and flop-only sessions can be pinned to single-raised, 3-bet or 4-bet pots.

Villain’s cards can be shown at the start, at the end, or at showdown only — three different exercises from the same spot.

The replayer: the hand on the felt, the hand-history rail on the left, a per-street decision timeline underneathThe same hand replayed afterwards, with the per-street timeline under the felt

This is the centre of it

Every decision comes back with the solver’s answer and what yours cost

Four grades, and the two in the middle are the ones that matter — a good decision that was not the best one is how most bb leave a session.

Perfect

You played the strategy

Your action is what the solver does at that node, at that frequency.

Good

Defensible, not optimal

Inside the mix, but not the branch carrying the most of it. Costs little and adds up.

Mistake

A leak with a price

Off-strategy, with the EV cost stated in bb rather than implied.

Blunder

The hand-losing one

Separated from mistakes on purpose: one is a habit, the other is an accident.

Four decisions from one hand, each with the solver's frequencies, the action taken and a gradeFour decisions from one hand — the solver’s frequencies, what you did, and what it cost

You choose the spot

Thirty-odd options, and you will only ever touch the four you care about

Everything about a session is set on one screen: the format and depth, who you are up against, and how much the trainer tells you and when. Three of those groups do most of the work, so the panel is built around them rather than around an alphabet of settings.

The spot itself

The preflop situation, your seat and villain’s seat — chosen independently, with none meaning random. A category the chosen scenario cannot deal is removed, not greyed out, and the counter above the group moves with it.

Category 3 of 11

  • RFI
  • vs. RFI
  • vs. 3bet
  • vs. Sqz
  • vs. 4bet
  • Cold 4-bet
  • BvB
  • vs. Limp
  • vs. ISO
  • Multiway
  • Heads-Up

Hero seat none = random

  • EP
  • EP2
  • MP
  • LJ
  • HJ
  • CO
  • BTN
  • SB
  • BB

Opponent seat none = random

  • EP
  • EP2
  • MP
  • LJ
  • HJ
  • CO
  • BTN
  • SB
  • BB

The list is not the same in every format: Cash carries no Heads-Up and no vs. ISO, and Spins reduces the seats to BTN, SB and BB because that is the game.

How much it tells you

The one setting that changes what the session is. It opens on After deliberately — starting in Study puts the answer on screen before the decision, which makes the first sessions transcription rather than training.

Feedback

  • After
  • Errors
  • Study
  • Cheat

Timer per decision

  • Off
  • 8s · pressure
  • 12s · standard
  • 25s · relaxed

The timer is disabled while Feedback is Study — reading a range and playing against a clock are not the same exercise, and the panel says so instead of letting you pick both.

The table

Format first; everything under it narrows to what that format’s matrices actually cover.

FormatCash · MTT · Spins
ScenarioChipEV symmetric or asymmetric in MTT · 3-way or heads-up in Spins
Stack range3–100 bb in MTT · clamped to 3–25 bb in Spins
Hands5 · 10 · 20 · 50 · no limit
OpponentGTO Weighted · Most Frequent · Exploitative
DifficultyBeginner · Intermediate · Advanced

Four ways to decide what to train

Or let the trainer decide, from what you got wrong

Your own setup

Save it as a drill

Any configuration becomes a named drill you can rerun. This is how most people end up with a list.

Generated

Built from your history

Weakest spot, review due, close decisions, blunder buster, mistake replay, daily challenge — eight kinds, all from your own sessions.

Plans

Weeks, not evenings

A curriculum day by day, so the decision of what to study is made once rather than every night.

Presets

Everyone plays the same hands

A fixed set of spots, assigned or opened by link, with a leaderboard — the only version of this product where results are comparable.

Drills you build and keep

Accuracy, attempts, hands and age per row, so a drill you have not touched in a month says so. A drill never played shows dashes rather than a score, because nothing has happened yet.

The drills manager: custom drills and generated groups, each row with accuracy, attempts and hand countCustom drills above, generated groups below

Plans that run for weeks

A plan is a sequence of drills with a target and a calendar. The one on this account is a four-week foundation course, on day 3 of 24.

A training plan: week 1 of 4, day 3 of 24, with the journey strip beneathWeek 1 of 4, and the 28-day strip

It measures you

A score at the end, and the reason for it underneath

The summary lands the moment a session ends: the score, the decision-quality split, accuracy per street, and one written note about the session. Every line in it opens the hand it came from.

The session summary: GTO score, hands played, BB per decision, a decision-quality donut and per-street accuracyScore, hands, bb per decision, and the per-street split
Performance: accuracy and EV-loss trends, a position breakdown, per-street accuracy and decision qualityTrends, position breakdown, per-street accuracy

Where the bb actually go

Accuracy and EV loss over time, then the same numbers cut by position, by street and by decision quality. This is the view that tells you which drill to build next — and it is the reason the generated drills can build themselves.

Nothing here is a projection or a rating — it is your own sessions, counted.

Nothing is thrown away

Every hand you have ever played is still replayable

Sessions do not expire and are not summarised away. Open any one of them, pick any decision, and the range at that node opens as the full grid — the same solver output the rest of the product reads.

The history

Accuracy, bb per decision and duration per session, with a calendar strip showing the weeks you actually studied.

Session history: a long table of sessions with accuracy, bb per decision and duration, above a calendar stripSession history, a thousand sessions deep

The range at the node

Not a verdict on your hand — the whole 13×13, with Strategy, Range and EV. It is the single most useful frame in the product, and it is one click from a hand you misplayed six weeks ago.

The strategy matrix open at the selected node, as a 13 by 13 grid with Strategy, Range and EV viewsThe matrix at the selected decision
A still from the brand film: the hero's glasses reflecting a trophy in laurels

Progression

A level that moves when you study, not when you win

Sessions earn XP and thirty achievements unlock behind them. None of it is a rating of how good you are — it is a record of the hours, which is the only thing about poker you fully control.

It is also the part of the trainer that is not about a single hand, and the reason people come back on the evenings when they do not feel like studying.

From the brand film, 2023.

The achievements grid, with the account's level and unlocked count above itLevel and XP above, thirty achievements below — fifteen unlocked on this account

Full Hand Trainer

Play twenty hands properly tonight

Pick a format, set the depth, play the hands out and read the review. That is the whole loop, and it takes about fifteen minutes.

Start Free TrialCancel anytime.
The trainer cockpit as it opens: the preview felt and Play on the left, session options on the rightThe cockpit opens on your last setup, so the first hand is one press away