GTO Postflop Solver

Walk a preflop line. Solve the flop on the same screen.

Most solvers make you rebuild a spot before they answer. Here the preflop line you just read already carries the ranges, the pot and the stacks. Press Solve Postflop, and the flop solves under the same matrix, next to the same table.

Ranges, pot and stacks arrive from the preflop lineBet sizes set by stack-to-pot ratio, by hand, or picked by the solverFlop, turn and river, street by street, heads-upLock what your opponent does and see the best response
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A still from the brand film: three flop cards dealt onto the felt
From the brand film: the flop lands
Heads-up flop, turn and riverUp to 5 bet sizes, 3 raisesStacks up to 200 bbEV, equity and EQR for every combo0.6% average Nash Distance

From the preflop line to the flop

The spot is already set up when you get there

Walk a line in Browse. Where it closes with two players, the trail offers Solve Postflop. The drawer opens with both ranges, the pot and the effective stack taken from the line, and bet sizes derived from the stack-to-pot ratio. Pick the flop and solve.

CO · 40Fold
BTN · 40Raise 2.3
SB · 39.5Fold
BB · 39Call
FLOP · 6.1K♠︎8♦︎5♣︎
▶ Solve Postflop
Browse: the preflop line, the felt and the solved flop strategy for BTN on K♠8♦5♣The solved flop under the line. MTT, 40 bb, BTN vs BB single-raised pot, K♠8♦5♣: BTN bets 20% of the pot 66.7% of the time at this node.
The Configure Flop drawer with ranges, pot, stacks and bet sizes filled from the lineConfigure Flop, filled from the line: stacks 37.7 bb, pot 6.1 bb, bet sizes 20 / 40 / 80 / 160% of the pot.
The standalone solver: Configure a postflop spot, ranges set by the Top % sliderThe standalone solver, no preflop line needed

Or set the spot by hand

Set up the heads-up spot you want to check

Open the standalone solver and build the spot yourself. Pick three cards or a random flop. Set each range with a weight slider, a top-percent slider, the 13×13 grid, or paste it as text. Pot from 2 to 200 bb, effective stack up to 200 bb.

Sizes without building a tree

Let the stack-to-pot ratio pick the sizes, or pick them yourself

You never draw a game tree. Choose how the bet sizes are set, and the solver builds the tree from that.

Auto: sizes that follow the stack

Bet sizes follow the stack-to-pot ratio of each street, so a deep flop and a shallow river get different menus.

SPR up to 615%30%60%120%
SPR up to 1020%40%80%160%
Deeper25%50%100%200%
ManualYour sizes, sent to the solver exactly as configured, on every street. Optional menus per street.
DynamicYou give candidates; a fast preview solve keeps the one or two sizes with the best EV, then the final solve runs on those.

How many sizes

Enough to see which size the strategy prefers, few enough to keep the tree solvable.

Per decision

  • Bet · up to 5
  • Raise · up to 3
  • 3-bet · up to 2
  • 4-bet and above · all-in

Solved on our servers

You set the spot and read the answer in your browser. The solve runs on our servers, so your computer does not need to be powerful.

Game

  • No Limit Hold'em
  • Two players

Read the answer

Every combo, with what it is worth

The 13×13 matrix shows strategy, EV, equity and EQR. Pin a hand and each combo lists its weight, EV, equity and equity realisation. Beside it, the hands rail breaks the range down by hand category, draws and blockers.

QJsEVEQEQR
Q♥︎J♥︎1.9545%72%
Q♠︎J♠︎2.4948%86%

EQR is how much of its equity a hand actually turns into EV: (EV ÷ pot) ÷ equity. Figures from the frame: BTN at the flop, K♠8♦5♣, MTT 40 bb.

The strategy buttons at BTN's flop node and QJs pinned, with the weight, EV, equity and EQR of each comboStrategy + EV, QJs pinned. Views: Strategy, EV, Equity, EQR, Range, Compare EV; graphs for matchups, equity distribution and runouts.
The turn 2♥ after BTN bets and BB calls, with the River Card MapTurn 2♥ after a 20% bet and a call: pot 8.5 bb, turn sizes set again from SPR. The runout map is here for its layout; we do not quote its values.

Down to the river

Pick the turn card, solve the turn, then the river

From a solved flop, choose the next card and solve the next street. Each street solves on its own, with sizes set again from its stack-to-pot ratio. The runout map shows how every turn or river card changes the picture.

Find the exploit · Standard and Premium

Say how your opponent plays. See what beats it.

Nodelocking starts from an assumption: at this node, this player checks too often, folds too much, or bets too wide. Lock that, re-solve the street, and the solver shows the best response to it and what it is worth.

1 · Lock

Paint the assumption

Brush a strategy onto hand classes: Check 100% on BTN's weak offsuit hands here, 187 of 1,326 combos. The impact shows before you solve.

Find exploits on, a manual brush painting Check 100% on weak offsuit hands, lock impact shown187 / 1,326 combos locked
2 · Re-solve

The other player adjusts

Calculate Exploit re-solves the current street with your locks. The GTO solve is kept; toggle GTO and Exploit to compare.

After Calculate Exploit: the GTO / Exploit toggle and the re-solved strategy with a lock bannerBiggest shift at this node: 11.6 pp
3 · What it is worth

Where the response shifted

Compare lists the nodes that moved most and the EV difference for every hand, in one grid.

Compare: EV at node and street root, where the response shifted, and the per-hand EV difference gridEV before and after, per player and per hand
EV at node · BTN (locked)4.14 → 4.06 bb−0.07 bb
EV at node · BB (responds)1.99 → 2.06 bb+0.07 bb

An exploit answers one assumption. These 0.07 bb are what BTN's forced checks are worth to BB at this node, in this spot (MTT 40 bb, BTN vs BB, K♠8♦5♣), and nothing more general. Against a player who does not deviate that way, the exploit can lose EV. Nodelocking re-solves one street at a time; earlier streets keep the original solution.

Quick profiles

Three common opponents, ready to lock

Not sure what to paint? Pick a profile instead. It locks the player acting at the current node to a known leak, in three strengths from a light touch (S) to an extreme one (L), then you re-solve as usual.

NitNIT

Plays mostly strong hands. Hands that are only just worth continuing get folded instead, on this player's first two decisions in a line.

Tests: how much you win by betting into someone who gives up too easily
BullyBULLY

Puts on pressure. Checks that were close to a bet become bets, on this player's first decision in a line.

Tests: how you should defend when someone bets too often
Calling StationI ALWAYS CALL!

Does not like folding. Hands that should fold become calls instead, on this player's first two decisions in a line.

Tests: how much thinner you can value bet, and when to stop bluffing
StrengthS · subtleM · clearL · extreme

Keep it, report it, play it

Take the solve further from the same screen

Save the solve to your library with its spot data. From the same screen, build a report or play the spot.

SaveYour postflop library, filterable by spot.
ReportCreate report runs the same spot across many flops. How reports work →
PlayPlay this spot opens the node in the trainer, and you play it for a grade. How the trainer grades it →
The postflop library in table view, filtered to BB vsThe postflop library, table view

What it does not do

Heads-up, No Limit Hold'em, up to 200 bb

Three or more playersPostflop solves are heads-up. When three players see the flop, the trail says so.Postflop is heads-up only
ICM after the flopICM is available on preflop spots in Browse, not in postflop solves.ICM is a preflop read
Stacks past 200 bbEffective stacks go up to 200 bb, pots from 2 to 200 bb.
Other gamesNo Limit Hold'em only.

Who gets what

As listed on the pricing page

Essential

No solver

MTT Preflop Charts and the preflop trainer.

Standard

5 analyses per day

Custom scenarios, custom sizing and nodelocking.

Premium

GTO Postflop Solver

The solver without a daily count, with custom scenarios, custom sizing and nodelocking.

Tiers follow the pricing catalog while plan access is being finalised. See pricing →

Questions

Straight answers

Do I have to build a game tree?

No. Auto sets the bet sizes from the stack-to-pot ratio of each street. If you want control, Manual sends your sizes exactly as you set them, and Dynamic lets the solver pick the best of your candidates.

How accurate is it?

Our engine reports on average 0.6% Nash Distance. A solve is an approximate equilibrium for the tree and sizes you gave it; other sizes give other answers.

Can I solve the turn and river?

Yes, street by street. Pick the next card and solve it. Each street solves on its own, and nodelocking works on one street at a time.

Does it need a powerful computer?

No. The solve runs on our servers and you read it in your browser.

Can it solve pots with three or more players, or ICM after the flop?

No. Postflop solves are heads-up, and ICM is a preflop read.

GTO Postflop Solver

Take the spot you played last night and solve it

Open it from the preflop line in Browse, or set it up by hand. The flop comes back on the same screen.

Start Free TrialCancel anytime.